var camera, scene, renderer;
var cameraControls, effectController;
var clock = new THREE.Clock();
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x808080, 2000, 4000 );
var ambientLight = new THREE.AmbientLight( 0x222222 );
var light = new THREE.DirectionalLight( 0xFFFFFF, 1.0 );
light.position.set( 200, 400, 500 );
var light2 = new THREE.DirectionalLight( 0xFFFFFF, 1.0 );