"use strict"; // 參考 https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Strict_mode //////////////////////////////////////////////////////////////////////////////// // 喝水鳥建模作業 // 你的作業是完成喝水鳥的建模 // 藍圖與尺寸、位置可以在以下找到: // https://web.archive.org/web/20210420094200/https://www.udacity.com/wiki/cs291/notes // // 材質應該是: // 帽子與頸椎:cylinderMaterial(藍色) // 頭與下半身:sphereMaterial(紅色) // 身體其他部分:cubeMaterial(橘色) // // 作業完成時,喝水鳥樣子應該很酷 // 所有 SphereGeometry 呼叫應該如下: // SphereGeometry( radius, 32, 16 ); // 所有 CylinderGeometry 呼叫應該如下: // CylinderGeometry( radiusTop, radiusBottom, height, 32 ); //////////////////////////////////////////////////////////////////////////////// var camera, scene, renderer; var cameraControls, effectController; var clock = new THREE.Clock(); var gridX = false; var gridY = false; var gridZ = false; var axes = false; var ground = true; function init() { var canvasWidth = window.innerWidth; var canvasHeight = window.innerHeight; var canvasRatio = canvasWidth / canvasHeight; // RENDERER renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.gammaInput = true; renderer.gammaOutput = true; renderer.setSize(canvasWidth, canvasHeight); renderer.setClearColorHex( 0xAAAAAA, 1.0 ); // 攝影機 camera = new THREE.PerspectiveCamera( 45, canvasRatio, 1, 40000 ); // 控制 cameraControls = new THREE.OrbitAndPanControls(camera, renderer.domElement); camera.position.set( -480, 659, -619 ); cameraControls.target.set(4,301,92); fillScene(); } // 鳥的支撐框架-基底+腳+腳掌 function createSupport() { var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xF07020 } ); // 基底 var cube; cube = new THREE.Mesh( new THREE.CubeGeometry( 20+64+110, 4, 2*77 ), cubeMaterial ); cube.position.x = -45; // (20+32) - half of width (20+64+110)/2 cube.position.y = 4/2; // half of height cube.position.z = 0; // centered at origin scene.add( cube ); // 左腳掌 cube = new THREE.Mesh( new THREE.CubeGeometry( 20+64+110, 52, 6 ), cubeMaterial ); cube.position.x = -45; // (20+32) - half of width (20+64+110)/2 cube.position.y = 52/2; // half of height cube.position.z = 77 + 6/2; // offset 77 + half of depth 6/2 scene.add( cube ); // 左腳 cube = new THREE.Mesh( new THREE.CubeGeometry( 64, 334+52, 6 ), cubeMaterial ); cube.position.x = 0; // centered on origin along X cube.position.y = (334+52)/2; cube.position.z = 77 + 6/2; // offset 77 + half of depth 6/2 scene.add( cube ); // 右腳掌 // 右腳 } // 鳥的身體-連接身體到頭的部分 function createBody() { var sphereMaterial = new THREE.MeshLambertMaterial( { color: 0xA00000 } ); var cylinderMaterial = new THREE.MeshLambertMaterial( { color: 0x0000D0 } ); } // 鳥的頭-頭+帽子 function createHead() { var sphereMaterial = new THREE.MeshLambertMaterial( { color: 0xA00000 } ); var cylinderMaterial = new THREE.MeshLambertMaterial( { color: 0x0000D0 } ); } function createDrinkingBird() { // 建模 // 基底+腳+腳掌 createSupport(); // 身體+連接身體到頭的部分 createBody(); // 頭+帽子 createHead(); } function fillScene() { // 場景 scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x808080, 3000, 6000 ); // 光源 var ambientLight = new THREE.AmbientLight( 0x222222 ); var light = new THREE.DirectionalLight( 0xFFFFFF, 1.0 ); light.position.set( 200, 400, 500 ); var light2 = new THREE.DirectionalLight( 0xFFFFFF, 1.0 ); light2.position.set( -400, 200, -300 ); scene.add(ambientLight); scene.add(light); scene.add(light2); if (ground) { Coordinates.drawGround({size:1000}); } if (gridX) { Coordinates.drawGrid({size:1000,scale:0.01}); } if (gridY) { Coordinates.drawGrid({size:1000,scale:0.01, orientation:"y"}); } if (gridZ) { Coordinates.drawGrid({size:1000,scale:0.01, orientation:"z"}); } if (axes) { Coordinates.drawAllAxes({axisLength:300,axisRadius:2,axisTess:50}); } createDrinkingBird(); } function addToDOM() { var container = document.getElementById('container'); var canvas = container.getElementsByTagName('canvas'); if (canvas.length>0) { container.removeChild(canvas[0]); } container.appendChild( renderer.domElement ); } function animate() { window.requestAnimationFrame(animate); render(); } function render() { var delta = clock.getDelta(); cameraControls.update(delta); if ( effectController.newGridX !== gridX || effectController.newGridY !== gridY || effectController.newGridZ !== gridZ || effectController.newGround !== ground || effectController.newAxes !== axes) { gridX = effectController.newGridX; gridY = effectController.newGridY; gridZ = effectController.newGridZ; ground = effectController.newGround; axes = effectController.newAxes; fillScene(); } renderer.render(scene, camera); } function setupGui() { effectController = { newGridX: gridX, newGridY: gridY, newGridZ: gridZ, newGround: ground, newAxes: axes }; var gui = new dat.GUI(); gui.add(effectController, "newGridX").name("顯示 XZ 格線"); gui.add( effectController, "newGridY" ).name("顯示 YZ 格線"); gui.add( effectController, "newGridZ" ).name("顯示 XY 格線"); gui.add( effectController, "newGround" ).name("顯示地面"); gui.add( effectController, "newAxes" ).name("顯示軸線"); } document.addEventListener("DOMContentLoaded", function () { try { init(); setupGui(); addToDOM(); animate(); } catch(e) { var errorReport = "你的程式遇到不可復原的錯誤,無法繪製 Canvas。錯誤是:<br/><br/>"; $('#container').append(errorReport+e); } })