var camera, scene, renderer;
var clock = new THREE.Clock();
function drawGoldCube() {
var cubeSizeLength = 100;
var goldColor = "#FFDF00";
var wireMaterial = new THREE.MeshBasicMaterial( { color: goldColor, wireframe: showFrame } ) ;
var cubeGeometry = new THREE.CubeGeometry(cubeSizeLength, cubeSizeLength, cubeSizeLength);